By Andrew Selby
From scriptwriting via to construction, this creation to animation for college students surveys key technical techniques and examines numerous stylistic ways. The ebook contains visible examples from key animators and illustrated beneficial properties on tips to create interesting animation for quite a few audiences.
This e-book is an important source for someone who intends to make animation part of their occupation
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Extra info for Animation
Storyreel music editor—has the responsibility of ensuring that the initial sequential material is accompanied by a basic soundscape, which might be actors reading from scripts or a “rough cut” of a proposed soundtrack. Camera Team: Camera manager—takes charge of how scenes can be filmed by liaising with the director and the producer and communicating these decisions back to the camera team. Supervisor—ensures that the camera manager’s instructions are followed in the studio. Engineer—operates the cameras and ensures parity between the intended shots and what might be physically possible in the studio environment.
The finished script is known as a “treatment” and represents the culmination of a writing journey that continually originates, develops, executes, tests, and rewrites material until a satisfactory conclusion is reached, and which allows the production to take account of different directional, artistic, and technical points of view. Scripts can be developed for months or even years before being given the “green light” to go into production. They are increasingly used in animated feature films to help secure finance from outside investors in conjunction with a “pitch” (see pages 64–66) and are a vital bridge in attracting and securing the services of actors for voice-over recordings as the production progresses.
Designer and illustrator—work closely with the animators to design and create backgrounds, sets, and props to support the production. CG painter and designer— a technical artist who works digitally to originate, develop, and enhance artwork for production, often using drawing tablets and working on screen. Sculptor—an artist who translates two-dimensional drawings into usable and sometimes functioning three-dimensional forms, from maquettes to fully formed sculptural models. Character designer—researches, originates, develops, and executes the design for characters in both human and object form.